Back in 1982, Chris Crawford published what remains one of the few decent
books published about game design, The Art of Computer Game Design. In
his book, Chris Crawford contrasts what he calls “games” with “puzzles.”
Puzzles are static; they present the “player” with a logic structure to be solved…
Back in 1982, Chris Crawford published what remains one of the few decent
books published about game design, The Art of Computer Game Design. In
his book, Chris Crawford contrasts what he calls “games” with “puzzles.”
Puzzles are static; they present the “player” with a logic structure to be solved
with the assistance of clues. “Games,” by contrast, are not static, but change
with the player’s actions.
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