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Almost by defi nition, all computer and console games are environments, but surely not all games are environmental. What, then, constitutes an environmental game? Or, if we prefer to steer clear of environmentalist rhetoric, how can a game environment model ecological principles? Most games commit at least one if not all of the following missteps in their realization of in-game environments: relegating environment to background scenery, relying on stereotyped landscapes, and predicating player s

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