Less than 20% of players finish the games they buy.
Not bad games. Games they were hyped about for years.
And it's not your fault.
In the early 2000s games were linear and intentional. Every moment was designed to make you feel something specific.
Then open world exploded. And the metric changed fr…
Less than 20% of players finish the games they buy.
Not bad games. Games they were hyped about for years.
And it's not your fault.
In the early 2000s games were linear and intentional. Every moment was designed to make you feel something specific.
Then open world exploded. And the metric changed from quality to size. How big is the map. How many side quests. How many hours of content.
So studios started filling worlds with stuff that existed purely to inflate the number. Towers to climb. Collect
קובץ שמע זה פג תוקף.
קישורי שמע משותפים פגים לאחר 24 שעות. באפשרותך ליצור משלך למטה!
צור AI Audio משלך
צור קריינות מקצועיות עם 20+ מודלים אל-איי חינם לחלוטין, אין צורך להירשם.