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Let’s start with the basics. When you first open Blender, you’re greeted by the "Big Three": Grab, Rotate, and Scale. Think of these as the primary colors of the 3D world. Everything in 3D is built on a coordinate system. Imagine a sheet of graph paper. That’s your X and Y. Now, imagine a needle p…

Let’s start with the basics. When you first open Blender, you’re greeted by the "Big Three": Grab, Rotate, and Scale. Think of these as the primary colors of the 3D world. Everything in 3D is built on a coordinate system. Imagine a sheet of graph paper. That’s your X and Y. Now, imagine a needle piercing through that paper, going straight up and down. That’s Z. This "Z-axis" is the secret sauce. It’s what turns a drawing into a sculpture. When you "Grab" an object, you’re telling the computer

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