Less than 20% of players finish the games they buy.
Not bad games. Games they were hyped about for years.
And it's not your fault.
In the early 2000s games were linear and intentional. Every moment was designed to make you feel something specific.
Then open world exploded. And the metric changed fr…
Less than 20% of players finish the games they buy.
Not bad games. Games they were hyped about for years.
And it's not your fault.
In the early 2000s games were linear and intentional. Every moment was designed to make you feel something specific.
Then open world exploded. And the metric changed from quality to size. How big is the map. How many side quests. How many hours of content.
So studios started filling worlds with stuff that existed purely to inflate the number. Towers to climb. Collect
이 오디오 파일은 만료되었습니다.
공유 오디오 링크는 24시간 후 만료됩니다. 아래에서 자신만의 링크를 생성할 수 있습니다!
자신만의 AI 오디오 만들기
20개 이상의 AI 모델로 전문적인 보이스오버를 생성하세요. 완전히 무료이며 등록이 필요하지 않습니다.