[0:00 - THE HOOK]
The year is 2012. The mobile gaming industry is mutating into a multi-billion dollar monster. Megastudios with hundreds of developers and bottomless marketing budgets are dominating the App Store. It is a gold rush. And if you aren't a giant... you don't stand a chance.
Except... nobody told Toni Fingerroos.
Armed with nothing but a computer, an obsession with wonky physics, and zero marketing budget, this solo developer from Finland was about to create a game so fiercely a