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[0:00 - THE HOOK] The year is 2012. The mobile gaming industry is mutating into a multi-billion dollar monster. Megastudios with hundreds of developers and bottomless marketing budgets are dominating the App Store. It is a gold rush. And if you aren't a giant... you don't stand a chance. Except... nobody told Toni Fingerroos. Armed with nothing but a computer, an obsession with wonky physics, and zero marketing budget, this solo developer from Finland was about to create a game so fiercely a

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