Almost by defi nition, all computer and console games are environments,
but surely not all games are environmental. What, then,
constitutes an environmental game? Or, if we prefer to steer clear
of environmentalist rhetoric, how can a game environment model
ecological principles? Most games commit at least one if not all of
the following missteps in their realization of in-game environments:
relegating environment to background scenery, relying on stereotyped
landscapes, and predicating player s