Creative & Entertainment

AI D&D / RPG Game Master

Yi àwọn ààyè-iṣẹ́ RPG kọ̀ǹpútà rẹ̀ padà láti inú Dungeon Master AI-powered tí n sọ̀rọ̀ àwọn ààyè-iṣẹ́ epic, àwọn àwòrán NPCs tí a kò lè gbọ́, àti àwọn ìṣàmúlò-ètò rẹ̀

Àwọn Ìtàn Ìṣàmúlò-ètò Àwọn Àwòrán Àwọn Àmì-àṣírí Àwọn Ìṣàmúlò-ètò Àwọn Ìṣàmúlò-ètò Àkọsílẹ̀ Àwọn ìṣàmúlò-ètò

AI D&D / RPG Game Master

Lọ́ọ̀kan ààyè-iṣẹ́ yìí

Àwọn Àbùdá Alábòójútó

Gbogbo nǹkan tí o nilò láti rọ́ọ̀nù àwọn kọ̀ǹpútà epic D&D láti inú ìṣàfihàn AI-powered

Vivid Scene Description

Rich, atmospheric descriptions of dungeons, taverns, forests, and cities. Every scene feels alive and immersive.

NPC Voices & Personalities

Unique voice and personality for every NPC — from gruff dwarven blacksmiths to mysterious elven sages.

Àwọn Ìṣàmúlò-ètò

Track initiative, describe attacks, narrate spells, and manage enemy tactics. Combat feels cinematic and exciting.

Àwọn Ìṣàfilọ́lẹ̀ Àwọn Ìtàn

The story adapts to player choices. Go off the rails — the DM improvises and keeps the narrative coherent.

Dice Integration

Àwọn ìṣàmúlò-ètò fún àwọn ìṣàmúlò-ètò, àwọn àwọn ìrísí-lẹ́tà, àti àwọn àwọn ìrísí-lẹ́tà. Àwọn àgbégbé àti àwọn 1̀ ìṣàmúlò-ètò náà gba ìṣàmúlò-ètò ìṣàfarawé kọ̀ǹpútà kan.

Àwọn Ìṣàmúlò-ètò

Remembers NPCs, locations, quests, and player backstories within a session. Maintains consistent world state.

Wó Ọ̀gà Òdúródúró nínú iṣẹ́

Wá ìṣàmúlò-ètò D&D àti àwọn àwòrán NPC mìíràn àti ìṣàfilọ́lẹ̀ dynamic

You push open the heavy oak door and the scent of pipe smoke and roasted meat washes over you. The Rusty Dragon Inn is packed tonight. A half-orc bard strums a lute in the corner, a table of dwarves argue over a map, and the innkeeper — a sharp-eyed woman named Ameiko — waves you over. 'Ah, adventurers! You look like you could use a drink... and perhaps a job. There's been trouble on the north road.' What do you do?

I approach Ameiko and ask about the trouble on the north road.

Ameiko leans in, lowering her voice. 'Three caravans have gone missing in the past week. The mayor thinks it's bandits, but the survivors — the few who made it back — they talk about fog. Thick, unnatural fog that swallows the road whole. And sounds in the fog... not human.' She slides a folded parchment across the bar. 'Fifty gold pieces for the lot of you if you clear that road. Interested?' Roll me a Perception check on Ameiko — do you trust her?

Àwọn Àmì-ìwé Àwọn Àmì-ìwé

Yan láti inú àwọn àwòrán ọgọrun-un fún àwọn NPCs, àwọn ẹrankò, àti àwọn ìṣàmúlò-ètò ìṣàfihàn

Àwọn Àwòrán

Michael

Male

Deep, dramatic voice perfect for narration and NPC villains

Sky

Female

Mystical, ethereal voice for elven NPCs and arcane encounters

Adam

Male

Versatile voice for varied NPC personalities

Àwọn ìṣàmúlò-ètò

Bark

Standard

Transformer-based text-to-audio model that generates realistic speech, music, and sound effects.

Slow 4/5

Àkọlé àwòrán Àkọlé àwòrán

Kokoro

Free

Lightweight 82M parameter model delivering studio-quality speech with blazing-fast inference.

Fast 5/5

Àwọn ìsàlẹ̀-ilà ìsàlẹ̀-ilà láti mú ere náà lọ́wọ́lọ́wọ́

Dia TTS

Standard

Multi-speaker dialog generation model that creates natural conversations between speakers.

Medium 5/5

Àtòjọ-ẹ̀yàn àwọn àmì-àṣírí àwọn ìsàlẹ̀-ilà NPC-si-NPC

Ṣẹ̀dá Ìjádé Rẹ̀ nínú àwọn àkókò

Ṣàfikún Alábòójútó Ìjánu-ìṣẹ́ AI rẹ̀ àti ìṣàmúlò-ètò rẹ̀

1

Àtòjọ-ẹ̀yàn

Yan àtòjọ-ẹ̀yàn kan: fáìlì fátìrì, ẹ̀dà, sci-fi, steampunk, tàbí fi ojú-aye homebrew rẹ̀ pamọ́.

2

Ṣẹ̀dà àwọn àmì-ìwé

Ṣàfihàn ẹgbẹ́ rẹ: àwọn ẹ̀yàn, àwọn ìṣàmúlò-ètò, àwọn ìṣàfihàn, àti àwọn ìṣàmúlò-ètò. DM lágbára àwọn náà lọ́wọ́lọ́wọ́ lọ́wọ́lọ́wọ́.

3

Yan àwòrán

Theatrical and dramatic? Humorous and lighthearted? Gritty and dark? Set the tone for your campaign.

4

Roll for Initiative

Start your adventure. Make choices, fight monsters, solve puzzles, and forge your legend.

Àwọn Ìṣàmúlò-ètò RPG

D&D 5E

Àwọn ìṣàmúlò-ètò àwọn ìṣàmúlò-ètò

Àwọn Ìṣàfilọ́lẹ̀

Àkóónú ìṣàfilọ́lẹ̀ 1st àti 2nd

Agbègbè Cthulhu

Àkọlé àwòrán àti àwọn ìṣàmúlò-ètò

Àwọn Ìṣàmúlò-ètò Òtún

Àtòjọ-ẹ̀yàn àwọn àṣẹ homebrew rẹ̀

Àwọn Irinṣẹ́ Ìjáde

Àwọn Sáà

AI kọ̀ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan kọ́ọ̀kan

Àwọn àgbékalẹ̀ Dínámìínà

Ṣẹ̀dá àwọn ààyè-iṣẹ́ àìdájọ́, àwọn ìṣàfarawe-ìròyìn, àti àwọn ìṣàfarawe-ìròyìn àìdájọ́ ní pàtó tí wọ́ inú ẹgbẹ́ rẹ̀

Àwọn Àtòjọ-ẹ̀yàn

Àwọn àtòjọ-ẹ̀yàn ààyè-iṣẹ́ fún AI D&D Game Master wa

Yà. AI DM lágbára lórí ìṣàfihàn, NPCs, àwọn àgbègbèsoké, àtí ìṣàfihàn ìwọ̀n fún ìròyìn kọ̀ǹpútà tòójútó. Ó ṣiṣẹ́ fún àwọn sáà ìṣàfilọ́lẹ̀ kọ̀ǹpútà tabi àwọn ẹgbẹ.

The DM understands core D&D 5e mechanics: ability checks, saving throws, combat, spellcasting, and conditions. It prompts for appropriate dice rolls and interprets the results narratively.

Yes. The DM manages initiative order, enemy actions, damage calculation, and status effects. It narrates combat cinematically, making every swing and spell feel dramatic.

Yes. Configure the system prompt for Pathfinder, Call of Cthulhu, Shadowrun, Fate, or any tabletop RPG system. The DM adapts its rules knowledge accordingly.

Absolutely. Solo play is one of the best use cases. The DM creates a personalized adventure tailored to your character, making decisions as NPCs and enemies while you play the hero.

The DM improvises. Like a good human DM, it adapts the story to unexpected choices. Go left when the quest says right, befriend the villain, or burn down the tavern — the story continues.

Yes. The DM gives each NPC distinct speech patterns and personalities. For truly different voices, use Dia TTS for two-character dialogue or switch voice settings between NPC scenes.

Yes. Describe your world, its factions, history, and rules in the system prompt. The DM will respect your lore and build upon it consistently.

Within a session, the DM maintains full continuity. For multi-session campaigns, save the session summary and include it in the next session prompt.

The voice agent focuses on narration and dialogue. For visual aids, use the session descriptions with an image generation tool to create maps, character portraits, and scene illustrations.

Yes. The DM can explain rules as you play, suggest actions when you are unsure, and gently teach game mechanics through the adventure itself. It is patient and never judges new players.

Yes. Describe each player character and the DM addresses each one by name. Players take turns speaking, and the DM manages the party as a group.
5.0/5 (1)

Ṣàfikún Ìṣàmúlò-ètò Rẹ́?

Ṣẹ̀dá Ọ̀bà Ìjádù AI rẹ̀ láti mú àwọn kọ̀ǹpútà D&D rẹ̀ lọ́wọ́lọ́wọ́ nípa ìṣàfilọ́lẹ̀ àwọn àwòrán àti àwòrán